Release 6.0.1.75 on 12/02/2001

TRsgEditor allows the editing of Tomb Raider 
savegames created by :

Tomb Raider I
Tomb Raider I Gold : Unfinished Business
Tomb Raider II
Tomb Raider II Gold : Golden Mask {all Levels}
Tomb Raider III   
Tomb Raider IV The Last Revelation
Tomb Raider IV The Times Exclusive
Tomb Raider V  Chronicles

Weapons, ammo levels, health packs,  flares 
etc. may be edited for all games.
 
** Daypack items may be edited in Tomb Raider IV and V.

Installation notes
------------------
Place TRsgEditor in the same folder as the Tomb Raider program, or place it 
elsewhere and use a shortcut with the working folder as the folder that the Tomb Raider
program resides in.


Release history
---------------
6.0.1.75
. Resolved grappling gun becoming inoperative post edit

6.0.1.74
. Resolved bugs regarding flares in VCI headquarters (TRC)
. Maximise displays shotgun as 10922 not -1
. Gem pieces correctly updated (TRC)

6.0.1.68
. HK ammo value was not being written back correctly

6.0.1.67
. Support for Tomb Raider V Chronicles added

5.0.5.6
. Minor amendment on about screen for new url

5.0.4.151
. Bugs cured:
  . Small Waterskin being written to Large Waterskin
  . Waterskin water volumes being increased on each save
  . Armoury and Guards keys swapped
. n.b. accented characters are handled correctly (I hope) only in TRIV.

5.0.3.1
. Savename length increased to cater for other language (French) versions of TRLR
. Displays savenames with accented characters correctly (e.g. French)
. Text of "Golden Vraens" corrected to  "Golden Vraeus" (oops ...)
. Cures bug that enabled the save button when no changes had been performed 
. About form hypertext links amended
. Release notes amended to contain installation details

5.0.2.1

. Savenumber now displayed correctly
. Creates a backup of file being edited in the form savegame.0.back
. Added -all command line switch to display all savegames (including backup ones) - default
  is to display savegames with numeric extension.
. Generates checksum from scratch


4.0.5.2
. Creates the checksum from scratch and does not rely upon the existing validity of 
  the file. So - if you have an invalid file running the editor and resaving the 
  file will sort out any problems and save the "savegame" correctly.
  A spin off is that you can manually edit a savegame file, run the savegame editor, 
  amend something (and maybe set it back to as it was again), save the file and it 
  will generate the checksum from scratch. Yielding a manually edited valid savegame.


Please report Bugs and enhancement requests to the author:

Paul Walton (paul.walton@letocetum.fsnet.co.uk)


Credits
-------
Many thanks to Dale Rickert of http://www.tombraiderchronicles.com and
http://www.tombraiderforums.com who has contributed a great deal to the testing and provided
valuable technical input into TRsgEditor.  


Download available from:

from the Author's {Paul Walton} UK site
http://www.letocetum.fsnet.co.uk/

or from Tombraider Chronicles at
http://www.tombraiderchronicles.com

or from dracman's US site at 
http://www.smokeypoint.com/tr2code.htm

**please do not link directly to this file**
